Hotfix #4


General update with polish and fixes, mostly carry-overs from things that have been improved while working on changes to the game.

General changes:

  • Collision bug fixes
  • Small tweaks to enemy behaviours in arenas
  • charge attack rework
  • There's now a system to prevent falling after grapping
  • You no longer fly away after grapping a heart
  • Parry leniency fixed. (Parries are slightly easier now)
  • Added an effect to attacks when they hit you to help readability
  • Added some extra effects to certain moves/attacks
  • Grapple leniency fixes
  • grapple cooldown is now persistent in between rooms.
  • Enemies are now forced to stay further away from the player by default
  • final room on stage 0-B now spawns second crab once the first is on 50% hp
  • Parried projectiles now pierce hearts
  • Parry heart pickup range decreased
  • You can now charge grapple during other actions
  • Grapple charge made slightly faster
  • You now get more iframes after getting hit/parrying, but attacking right after getting hit reduces iframes to prevent tanking.
  • Other small bug fixes

Hope this makes the experience more enjoyable.

-Emlise

Files

flooded_burials_demo_22_ntest.zip 143 MB
49 days ago

Get Flooded Burials Demo

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